package Turma.Jogo;

import android.framework.Graphics;
import android.framework.Graphics.PixmapFormat;

public class Background extends GameObject
{
	public Background(Graphics graphics, String filename, PixmapFormat format, int x, int y)
	{
		super(graphics, filename, format, x, y, 0, 0);
	}
	
	@Override
	public void draw(float deltaTime, Graphics graphics)
	{
		super.draw(deltaTime, graphics);
	}
	
	@Override
	public void update(float deltaTime)
	{
		super.update(deltaTime);
	}
}
